straight 8 audio guide

part 1: sync


guest expert: will cummock, one half of directing double act will & george 


straight 8 soundtracking is an artform all of its own - you don’t get a chance to see your film before you make the soundtrack. then, when you do submit your soundtrack, they start it at the first exposed frame of your film

so matching sound to picture is tough

and proper sync recording is even tougher, no-one’s managed it yet despite some very determined attempts. it's especially tricky because:

1. most 30 year old super 8 cameras don’t run at exactly 18fps
2. there are a variable number of “dead frames” at the start of roll of film, this may only vary by 1-2 frames (an 1/18 to 1/9 of a second), but that’s enough to ruin lip sync.
3. even on more accurate cameras and those with crystal sync motors, you can lose or gain a frame or two when you stop/start the camera between shots

but there are many cunning ways to try to get your sound to fit with your picture. here are six straight 8 soundtrack sync strategies (in no particular order):

1. the footage counter

you can get a rough idea of how much you've filmed for each scene by regularly checking the footage counter on your camera. in my experience these footage counters are not to be trusted however. apart from number 6 below, this is probably the least accurate way of working out your timings

having said that there are probably some cameras out there with super-accurate counters, i just haven't had the pleasure of using one

2. stopwatch

the traditional approach is to use a stopwatch to carefully time each shot, then keep thorough notes. you need to be able to understand what your notes mean when you refer back to them much later -  so make them clear

we tried to do this a few times and would always keep bad notes/forget to start the stopwatch and etc. in the end we’d guess half of it and the film would end up hopelessly out of sync

here’s our first ever straight 8 entry as an example, we’d messed up the timings so badly that we missed off the entire ending. we knew it was gonna be messy so we just went for a frenetic music track and hoped for some serendipity. keep that in mind, this is "non-animatronic":


3. video assist

a more accurate, and less labour intensive technique is to use a video camera to film at the same time as your shooting on your super 8 camera

position the video camera close enough so that you can hear the motor running on the super 8. later, when you replay your video footage you’ll be able to hear exactly how long each shot ran for, whilst also seeing roughly what was shot. in 2009 we strapped a tiny camcorder to the side of our camera on a little steadicam rig that looked like this:


we managed to cut together a fairly accurate digital version of the film straight after the shoot. this is the super 8 version, "ransom":


4. animation


the most accurate, if time-consuming solution is to shoot the whole film one frame at a time with stop-frame animation, keeping careful track of the exact frame count as you go

this is a challenging way to shoot and requires a load of patience. mexican director diego arredondo does it masterfully in "tequila chamuco":





5. geekery

giles perkins, the man behind onsuper8.org put together an awesome device for getting his sync bang-on. he explains it much better than i can in his article called perfect timing for single cart?

the question mark at the end of the title is there for a reason. the theory is rock solid, but when it came to the shoot, something didn’t quite work out. still a cool film, with a bold, if doomed attempt at lip sync, "wees shews are these shews"


6. gamble

have fun, guess, use your “intuition”, consult your psychic, stare at tea-leaves, hope for the best...

this is the traditional will & george approach, and when we teamed up with nick rutter and co to make this years entry, we were having far too much fun for stopwatches and legible notes

the sound synced up impossibly well considering. that isn’t to say we recommend this approach, but we got away with it in "from russia with monsters":







part 2: the mix

guest expert: andy, sound designer and board director at 750mph.com top audio post-production company in london

producing an engaging soundtrack is, as many would argue, 50% of the film. in order to entertain your audience they have to be able to hear clearly all the things you want them to hear, just as the lighting and editing help them to see want you want them to see.

so your sound needs to be clear and of an appropriate level for your audience to enjoy.

compression

audio compression is one of the most useful tools available to you that will enable you to create a good, clear soundtrack.

fig. 1:




the audio in fig. 1 is highly compressed (this is dynamic range compression – not to be confused with digital signal compression, like mp3 or m4a).

this audio will sound loud (possibly too loud) and be very energetic. the average level of the audio is very high. many dance tracks or highly compressed tv ads are mixed this way.

a mix like this could risk annoying your audience and might suffer intelligibility on a large playback system.

fig. 2:



the audio in fig. 2 is much less compressed. its clear to see the average level or energy of the signal is much lower than in fig. 1. this audio will probably sound quieter than the audio in fig. 1 but, if it's well recorded, will have a more natural or “open” sound quality.

fig. 3



the audio in fig. 3 is clearly the quietest of the 3 examples, and is probably too low, and might lack crispness.

bearing in mind all these examples it still a good idea to exploit dynamics - that is having passages that are quiet and ones that are loud. there is no one way to mix a movie, but it is helpful to know you are mixing to the levels you intend.

you can find software compressors in most pc or mac based audio packages and it is definitely worth you while learning how best to use them.

part 3: soundtracking

guest expert: the living graham bond a music producer and dj by trade, graham's written the soundtracks on 4 straight 8 films - all of which have made it to cannes



film vs music

a soundtrack can be a deeply important part to any film. from full on dominating orchestras, incidental solo instruments to simple rhythms, music has the power to transform any movie passage from simple dialogue to a full crescendo of emotion. though not to say that a soundtrack is instrumental to a films emotional success, far from it; creating an excellent soundtrack is all about selecting or constructing a piece of music in partnership and consideration of the script

my advice would be to keep music subtle during dialogue heavy passages, rhythmic and flowing during scenes with movement or action and delicate and considered in scenes with little dialogue or action. of course you may find the exact opposites when making your film but considering the script first is most important, the soundtrack shouldn't compete for attention

as discussed by will, sync is an issue. in the films i have soundtracked for s8 i have kept the timing fairly loose. transitions and events have been vaguely set out in the timeline to not cause confusion as seeing, and then seconds later, hearing an event happen can be quite distracting if the storyline is detailed. again, the contrary can create a lot of fun and give the film character. demetri jagger & david palmer do a great job of showcasing the inaccuracies of film to audio sync in "the james young lecture series: 'sync'":


software

to get stuck in you'll need some tools to start constructing your soundtrack. you could of course use an analogue or digital hardware recorder but at some point you will need a digital copy of your soundtrack for upload so you will need some software for this at least

your options are nearly endless, hundreds if not thousands of audio sequencers and editors are available with an almost infinite amount of plug ins and tools being developed constantly. many are available for free and there are massive communities of people who develop these as freeware. it is safe to say you will never be stuck for sound generators or complete recording suites if you are on a zero-cash budget!

acid (pc)

acid is a loop based sequencer that is extremely flexible. sample manipulation, time-stretching and chopping is very easy and makes loop-based song contruction easy. there is a large online community that offers loops, samples and advice.

audacity (mac & pc)

audacity is a multi platform recording and editing suite. within this you can record, edit and sequence sounds, treat them with the built in fx and export in various formats. everything you need for a basic soundtrack layout.

garageband (mac)

an all-in-one solution for most musical projects. built in loops, virtual instruments and fx make this a very easy and complete suite to use. there is a large online community offering support and free sounds and now comes bundled for free with most macs.
http://www.apple.com/ilife/garageband/

plug-ins etc

if you are looking for something a little off the wall or want to create some sounds from scratch you may want to consider investigating homebrew vsts and aus. a good place to start is http://freemusicsoftware.org/

sounds and free sources

on top of the samples that are supplied with most audio software there are also many websites that offer public domain and user-generated sounds, loops and beds for no cost at all. my favourite is http://www.freesound.org/ here you can get almost anything you require for the cost of a free membership account. from everyday sounds to drum loops to abstract noises, there is little this site does not have. as the content is user-based the quality isn't always top notch but if you select your samples carefully a polished professional finish is easy to obtain. most of the sounds are offered on a creative commons license, if they are, make sure you credit them appropriately in your film

a quick google will bring up thousands of other sites offering free sounds but not all are as reliable as the above

  • part 1: sync
  • part 2: the mix
  • part 3: soundtracking